3D Interactive Glowing Particle Network

A high-performance 60fps HTML5 Canvas particle constellation animation featuring interactive mouse tracking, vector physics, glowing nodes, and dynamic connecting lines.

CSS & Canvas Animations

3D Interactive Glowing Particle Network

168 views • 78 downloads

Project Overview

The 3D Interactive Glowing Particle Network is a lightweight, high-performance HTML5 Canvas animation engine. Nodes continuously drift across the screen, connecting with neighboring particles when within range, and responding dynamically to the user mouse cursor movement.

✨ Key Features:

  • Vector Physics Engine: Smooth velocity vectors with screen boundary collision bounce.
  • Dynamic Mouse Interaction: Particles attract towards the mouse position within a defined radius.
  • Glowing Constellation Lines: Alpha opacity scales dynamically based on distance between nodes.
  • Zero Dependencies: Pure Vanilla JavaScript and HTML5 Canvas API (no external libraries needed).

🚀 How to Use this Animation:

Copy the canvas script directly into any hero section background of your website, or click Download Code (.ZIP) to get the ready-to-run template package!

<!DOCTYPE html>
<html lang="en" class="h-full">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Interactive Glowing Particle Network</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script>
        tailwind.config = { darkMode: 'class' };
    </script>
    <style>
        body { margin: 0; padding: 0; overflow: hidden; }
    </style>
</head>
<body class="h-full relative flex items-center justify-center bg-slate-50 dark:bg-slate-950 text-slate-900 dark:text-slate-100 transition-colors duration-300">

    <!-- Overlay Content -->
    <div class="absolute z-10 text-center space-y-4 p-6 pointer-events-none">
        <h1 class="text-4xl sm:text-6xl font-extrabold text-slate-900 dark:text-white tracking-tight drop-shadow-lg">
            Particle <span class="text-cyan-500 dark:text-cyan-400">Constellation</span>
        </h1>
        <p class="text-slate-600 dark:text-slate-400 text-sm sm:text-base max-w-md mx-auto">
            Move your cursor across the canvas to interact with the glowing particle network.
        </p>
    </div>

    <!-- Canvas Container -->
    <canvas id="particleCanvas" class="w-full h-full absolute inset-0 z-0"></canvas>

    <script>
        const canvas = document.getElementById("particleCanvas");
        const ctx = canvas.getContext("2d");

        let width, height;
        let particles = [];
        let mouse = { x: null, y: null, radius: 150 };

        function initCanvas() {
            width = canvas.width = window.innerWidth;
            height = canvas.height = window.innerHeight;
            createParticles();
        }

        class Particle {
            constructor() {
                this.x = Math.random() * width;
                this.y = Math.random() * height;
                this.size = Math.random() * 2 + 1;
                this.vx = (Math.random() - 0.5) * 1.5;
                this.vy = (Math.random() - 0.5) * 1.5;
            }

            update() {
                this.x += this.vx;
                this.y += this.vy;

                if (this.x < 0 || this.x > width) this.vx *= -1;
                if (this.y < 0 || this.y > height) this.vy *= -1;

                if (mouse.x !== null && mouse.y !== null) {
                    let dx = mouse.x - this.x;
                    let dy = mouse.y - this.y;
                    let dist = Math.sqrt(dx * dx + dy * dy);
                    if (dist < mouse.radius) {
                        let force = (mouse.radius - dist) / mouse.radius;
                        this.x -= (dx / dist) * force * 3;
                        this.y -= (dy / dist) * force * 3;
                    }
                }
            }

            draw() {
                const isDark = document.documentElement.classList.contains('dark');
                ctx.beginPath();
                ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
                ctx.fillStyle = isDark ? "#06b6d4" : "#0891b2";
                ctx.shadowBlur = 10;
                ctx.shadowColor = isDark ? "#06b6d4" : "#0891b2";
                ctx.fill();
            }
        }

        function createParticles() {
            particles = [];
            let count = Math.floor((width * height) / 10000);
            for (let i = 0; i < count; i++) {
                particles.push(new Particle());
            }
        }

        function connectParticles() {
            let maxDist = 120;
            const isDark = document.documentElement.classList.contains('dark');
            for (let a = 0; a < particles.length; a++) {
                for (let b = a + 1; b < particles.length; b++) {
                    let dx = particles[a].x - particles[b].x;
                    let dy = particles[a].y - particles[b].y;
                    let dist = Math.sqrt(dx * dx + dy * dy);

                    if (dist < maxDist) {
                        let alpha = 1 - (dist / maxDist);
                        ctx.strokeStyle = isDark 
                            ? `rgba(6, 182, 212, ${alpha * 0.4})` 
                            : `rgba(8, 145, 178, ${alpha * 0.3})`;
                        ctx.lineWidth = 1;
                        ctx.beginPath();
                        ctx.moveTo(particles[a].x, particles[a].y);
                        ctx.lineTo(particles[b].x, particles[b].y);
                        ctx.stroke();
                    }
                }
            }
        }

        function animate() {
            const isDark = document.documentElement.classList.contains('dark');
            ctx.clearRect(0, 0, width, height);
            ctx.fillStyle = isDark ? "#020617" : "#f8fafc";
            ctx.fillRect(0, 0, width, height);

            for (let p of particles) {
                p.update();
                p.draw();
            }
            connectParticles();
            requestAnimationFrame(animate);
        }

        window.addEventListener("resize", initCanvas);
        window.addEventListener("mousemove", (e) => {
            mouse.x = e.clientX;
            mouse.y = e.clientY;
        });
        window.addEventListener("mouseleave", () => {
            mouse.x = null;
            mouse.y = null;
        });

        initCanvas();
        animate();
    </script>
</body>
</html>
/* Supports both Dark and Light mode via Tailwind class variant */
// Interactive scripts included inside demo view file

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